The portage of old consoles and PC games on machines from the current (or latest generation-compatible) generation machines continues at a steady pace, while the developers are trying to fill the empty space on the hard drives of the hard drives. new consoles and present their games to new audiences. There is nothing wrong with all this, of course, and from time to time, players who missed a PC game have fun with a new discovery on their console. Fort Triumph has just landed on Switch, PS4 and Xbox One after its first on PC in 2020.
Shamelessly, self-proclaiming the influences of tactical fighting games in turn like XCOM and fantastic games in turn by Heroes of Might and Magic, Fort Triumph adds a touch of humor and decoring the debates of a comic visual style which takes part of the dark games of high fantasy role. Autheriferential humor and popular culture are in no way from the revolutionary elements, and because the sense of humor is deeply personal, the jokes of Fort Triumph can land with a burst of laughter or a deaf noise. The types of extremely exaggerated heroes with their ridiculous names amuse all those who have spent time with too serious characters of many RPGs.
Tower tactics per Tour de Fort Triumph are not necessarily simplistic, but they are slightly simplified compared to other more sophisticated games. Your Pivot city is the Holder Fort Triumph, from which your group of (possibly) five characters explores a vast and somewhat disappointing terrestrial card, extends its territory, enriches and engages in turn in turn. There are some lightweight city construction mechanisms, but the true heart of the game lies in tactical battles.
When I played at PC game, I enjoyed how the player and enemies can use the coverage and the destructible environment. In fact, a large number of weapons and spells are specially designed to reverse pillars on the head of enemies without mistrust or chaining enemies to hit them against a barrier. With a completely rigged part, the tactical options are quite wide, interesting and often entertaining. I always have the impression that I did it for the PC version, that the enemies of Fort Triumph are sometimes from a supernatural precision and able to use the environment to their advantage, but Fort Triumph has a curve of Relatively gentle learning and many options to make it less difficult, as can be disabled permanent death.
Although it is certainly not close to push the capabilities of the current generation consoles, Fort Triumph has a colorful tales book style that never feels older in the same way as games like World of Warcraft or Torchlight Degree never. Although environments lack details, character models are fun and spell effects and lighting are well done. The soundtrack is wildly heroic and tries to match the epic RPG theme in history. In addition to the campaign, there is a scarcouche mode and a multiplayer mode, and as for most group-based RPGs, there are several ways to develop groups and characters, which gives the game some replayability, in Assuming the sense of humor of the game. Does not start gritting after first reading.
On PS4, Fort Triumph is exactly the same experience as on PC, that is to say that it is a tactical rpg in turn accessible with a fantastic decor and a strong sense of humor that Deflates some heroic stereotypes along the way. There is a lot of content and although nothing in the original game, or the port, is extremely innovative, the destructible environments add some tactical interest to battles. The humor of the game can or do not work for you, but the mechanics and gameplay are probably an excellent introduction to the young players or experienced players looking for a more relaxed tactical approach, with a little satire and pleasure.
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