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Puppet 2D Action ADV A Juggler s Tale -The Narrator interfere with the tensile player of the thread, causing a strong trust relationship between the two 【Developer interview】

An interview with the developer of the new indie game I m worried about this project. This time, Kaleidocube development, PC / XSX / Xbox ONE released on September 30 (the domestic PS5 / PS4 / switch is scheduled to be released soon) for the Puppet 2D Action Adventure A Juggler s Tale developer We will deliver a mini-in-tab.

This work manipulates a puppet girl Abi and advanced the world of dangerous paulic tale. Avie solves her unique puzzle using her stabilium, overcoming her unique puzzle, crossing the raging river, passes through the raging river, passes through the threatling river, and avoids dangerous traps. It is also true for Japanese.

A Juggler s Tale is delivered for 1,840 yen.

  • First of all, please introduce yourself. What is your favorite game?

Steffen Oberle (STEFFEN) This is a creative director of this work, StefFen Oberle. The most favorite game is RPG Gothic II developed by Piranha Bytes in Germany in 2002. This game is just my childhood and there are many good memories.

-Why did you start developing this work?

Steffen There was an opportunity to work on our favorite project when we were learning at Filmakademie Baden-Württemberg (Movie School in Ludwigsburg), and the development of this work started at that time . We have decided to make a game with ourselves because they liked the game very much. Soon we also liked the idea of ​​narcissors that interfere with the player s action and the setting of puppet play, and we will promote development in that direction.

  • Please tell me the characteristics of this work.

STEFFEN There are two very interesting features in this work.

First of all, the stage of this work is a puppet show. The story is divided into five chapters, and all chapters begin with the theater stage and end on the theater stage. But the most important thing in this work is that all characters in this work are Marione Nets and there is a thread to manipulate. There is a manipulation thread with the protagonist Aybi (girl operating by the player), and there is a limit to the movement. Because there is a thread for Marionet, the player must always find other ways to go ahead.

The second feature is that the Narrator (manipulator) of this work is not only speaking, but sometimes it takes a doll thread to interfere with the player s operation. For example, if Abi falls into the river, the narrator pulls her yarn and help me. This creates a strong trust between the narrator and the player.

  • What kind of person do this work do you want to play?

STEFFEN This work is glance at a glance, but there may be a game for children, but there is also a dark aspect. I think that you can enjoy this work most, I think that it is an atmosphere, a bit like a bit like a bit, and I think it is a (young) adult. You will be able to enjoy it with your children. I can not recommend it to people who are expecting a very difficult action or puzzle.

  • Is there a work affected by this work?

STEFFEN Limbo INSIDE LITTLE NIGHTMARES was very helpful. These works have a very dark atmosphere and are very pleasant. We have been equipped with their own twist and original systems while aiming for a similar game experience.

-Did you have an impact on development by new coronavirus?

Steffen We were a small development team by only four, and most of the development was done as part of study. Last year, when new Corona paralyzed the world, we were developing from home. After that, we borrowed a small office and completed this work together. There were several works that have been delayed by the new Corona, but it was not a major impact like other work, and development was continued without interruption. Since voice recording was performed by telephone, it is a bit lonely that the role of the role has not yet actually met. However, I think this work was finished with great work.

  • Is it okay to deliver and revenerate this work?

Steffen Yes, please play, deliver this work, make videos and publish it to the world! Since this work is still from Lounch to the day, we also visit various platforms, and I am looking for a non-stop on a non-stop content. It is very fun to see the reaction of all the players and the appearance of playing this work.

  • Lastly, please give a message to the Japanese reader.

STEFFEN Unfortunately, I have not yet visited Japan (and other Asian countries), but we have a common passion called game . I have developed this work for the past four years with my friends. And now I am very honored to be able to play this work almost everywhere.

It is full of honest feelings that can play this work in languages ​​that we can not understand. If you would like to play this work with your own hand, you are also glad if you want to see the appearance of another person, and everyone can have a good time. This will be a greeting from the nearly opposite side of the earth.

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by Release. Questions are formatted to format a regular series, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.

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