In the large bath of zoo management games, Let s Build A Zoo seems to be able to pull out of the game. At the opposite Totally Visually from Planet Zoo, this independent game developed by Spring loaded yet Found its audience by flowing to more than 30,000 copies.
Released November 5, Let s Build A Zoo is already returned to its fees, as confirms Mike Rose, founder of No more robots that publishes this shift zoological park management game. The concept is here to build a zoo and take care of its animals and its employees, but making more or less moral choices. It is indeed possible to make evil decisions while flying doggies to grime in lion or granting any kind of importance to the number of individuals in enclosures. Another mechanical allows players to cross species to create rockers-zebras or bears-tigers.
Some originates that allowed the Singaporean studio to secure the future of the game. In the data shared by Mike Rose, we learn, in particular, that the payment concerns on Steam prevented many players accessing the game, and that teams N had no access to the sales figures the first day. A stressful stress resolved, Let s Build a Zoo making a peak at more than 1600 simultaneous players, and without falling under the 700 since. Results that explode expectations for this title, for the moment only available on PC via Steam and the Epic Games Store, but also expected on consoles next year.
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