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Elden Ring's map has changed since its launch for these reasons and you have not realized or notice

As all the players deelden Ring know, the intermediate lands are vast and, above all, ruthless. From Necrolimbo to Mount Gelmir, passing through the red lands of Caelid, the landscapes are very diverse, and the creatures too! You will understand, you have nothing to get bored during your epic adventure. But while this monumental and more than varied map is making many syrup difficult, it could well be that... changes.

A living map

Like a living being, it would seem that Elden Ring's map evolves and experiences some occasional changes. But why? The reason is very simple, the various updates of the latest Fromsoftware game. A youtuber with the name of Illusory Walls noticed these slight differences between the different versions of Elden Ring and gathered them in a video.

Therefore, we notice that, as patches are advanced 1.02, 1.03 and 1.04, the map evolves very slightly and from Fromsoftware partially rework certain areas. The trees, the roads or even the lakes disappear (or appear) and, therefore, the Sless must adapt to these changes that, sometimes, can be quite disabling. Some deplore the disappearance of a bridge in the necrolimbo, once very useful to pass beyond an abyss. Others rejoiced with the discovery of illusory walls, thinking they had hallucinated when seeing the map was modified.

The most impressive changes remain those made in the Picos of the giants (around the 14:30 minute in the video), where whole buildings move.

But why change the map?

This is the question that many Elden Ring players are asked, and the various answers are still very subjective. It is very possible that the Fromsoftware teams are very attentive to the comments of the players about the weaknesses of the map and then work on them to closer as much as possible to the "perfect" underworld.

Как поиграть в Elden Ring на любом калькуляторе? | Оптимизация Элден Ринг для слабых пк Another possible reason for this low movement in the different areas of the game, a desire to want to stop the Speedrunners. It is true that on several occasions in the past, the Fromsoftware teams have implemented several patches with the aim of nerfting the Speedrunners, that is, correcting the errors they use for their discipline. Patch 1.03, launched in March, seriously nervously nervous speed corridors, with a significant decrease in the effectiveness of the skills used to run, but also the disappearance of rocks and/or roads that could be accessed by an error.

In any case, certainly these changes brought by the different patches are present, but they are still minimal and most players have not even noticed them. Do not worry, they will not change your experience in any way!

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