Xbox Visits Kojima Productions in Tokyo, Japan: Creator of Metal Gear Shares Photos of Game Studios Members
It was in June last year when Video Kolyma announced his Xbox alliance to work on a cloud-based project, which described as: a concept never seen before.
Today, Creator Metal Gear shared images of Xbox Game Studios members visiting the offices of his independent developer in Tokyo, Japan.
Our first visit to Kolyma Productions with the Xbox Game Studios team.
Boarding engineering, cloud, marketing and production teams to start an exciting adventure, Twitted Aaron Greenberg, Vice President of Marketing in Xbox. In recent interviews, Kolyma said he presented the unusual project to several potential partners, and that Microsoft was the only one who understood his concept, while the rest thought he was crazy.
I usually bore me easily. A reason why I continue to make games after 30 years of experience is because the new technology replaces the old woman very quickly. The technology you use today may not work tomorrow, and I am always looking for a way to incorporate news. Of course, making the wrong decision can result in a failure. It is something similar to a space program in that aspect, said Kolyma.
The project that develops in collaboration with Microsoft is something that I have been brewing in my mind for five or six years. This work requires infrastructure that had never been needed before, so I presented it and argued with many large companies, but everyone seemed to think that I had driven me crazy. In the end it was Microsoft who showed that he understood me, and now we are working together on the project, even on the Technological Front, concluded the developer. Via: VGC Editor's note: Listening to news about Kolyma is always exciting, you never know what the Lord is going to be or how his next game will be. However, we cannot ignore that the developer seems to cause pleasure to keep his fans in expectation for years, throwing clues without much context, every time his new project is asked. So, if they are fans of this man's work, I recommend that they have a lot of patience, at least for the next three years, that it was supposedly the time it took to develop Death Stranding.
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