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Horizon Forbidden West: Solution of all reliktruins

You want to solve the relic truins in Horizon Forbidden West? We offer you a solution including tips of all ambient puzzles in the ruins plus the locations of all ornaments. In addition to the bombastic struggles against partially huge machines, Horizon Forbidden West at this point has one or the other puzzle insert in the luggage. Especially within the reliktruins, especially your heads are put on the test. As soon as you make all the ornaments from the ruins later at Stemmur in Las Vegas, they not only let the desert illuminate in many different colors. You will also receive the legendary shredder glove "Return of the Ahnin". So that you do not hang out in the ruins, if you oversees or forget one of the clues, we have summarized the solution channels of all reliktruins in this guide. If you not only want to puzzle, but also want to explore, yawn later a look at our flyer guide.

As with quasi all collection objects, it is important to mention that you often need skills that you unlock it during the main story. So if a cliff seems too too high or you can read something of firecommeries or metal flowers in this guide, and at all can not start anything, then you should first pursue the Main-Quest and use our beginner guide to Horizon Forbidden West. We also recommend our test to Horizon Forbidden West.

The horrors

Presumably, the reliktruins will be the first to be the first who runs their way. Source: PC Games You start at the northernmost point of the ruin, as you find there, something outside, a box. This box must be pushed into the building to reach over her the first floor of the ruin. There, however, only a locked door is waiting for you. To find the key module for the door, you go next to your outdoor area, almost the balcony of the building. Jump over the small abyss to the other balcony and goes back to the inside and the ground floor.

If your eyes are not frequently set up, these markings are quite easy to overlook. Source: PC Games There, your view is directed up and you fall on various items that can pull you down with your gripping hook. After opening so the ventilation shaft, pulled down the beam and dropped the box to you, you come across the box on the beam and from there in the ventilation shaft. Scans before you climbs out of the room but absolutely the data point lying on the ground, as this will be important later. After you reach the next room and get out of the ventilation shaft again, you can tear the wall behind you with the gripping hook and open a way to the previous room. But does not go back, but through the hole in the underground and follows the tunnel. You will notice a yellow mark on climbing, but when trying to break it into climb, which is why we have to look for another way here. So follow the tunnel to the end to bring the blanket over you with your gripping hook.

If you are looking for attention after data points, you will learn about this code. Source: PC Games leaving the tunnel again and you will notice that the wall that has torn you earlier is right above the hole, which you have just created out of the tunnel. Bounces over this hole in the previous room and pushes the box from there through the hole in the ground into the tunnel, until the place at the originally the climb marks were. Now climbs over the box at the top of the building and jumps from here to the nearest balcony to find the desired key module there. Finally, you go back to the locked door from the beginning to use the key module there. The door also requires a code to open. You will learn the code through the mentioned data point and he is 1705. Behind the door you will then find the ornament directly.

No mans land

You can discover the ruin in no man's country right. Source: PC Games If you are on the ruin, you'll probably notice the firecommer from the wall directly. It removes it to expose an empty energy cell, which will be important later. For the time being, you can easily lie the energy cell and go further into the ruin. At the end of the gang you can open with the gripping hook a ventilation shaft, through which you get out on the other side of the building. Here you pull a box from a crack in the wall and places them so that you can climb over them a floor higher. Destroy here again a collection of firecy and make you a way back to the building. Arriving in the new room, you first search for a wall that can tear her with your gripping hook. It is located on the water. This opens a way to the first area through which you enter the ruin. Go back and get the empty energy cell that you have unlocked earlier.

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You must pay attention to position and angle to reach the box with the gripping hook. Source: PC Games This energy cell can then be charged on the round device with the battery icon. Now you just have to bring them to the other side of the room and at the planned place. The problem here is that the energy cell unloads with contact with water and blocks the path so a great puddle. To avoid this obstacle, you climbs a floor up and pull the box with your gripping hook to you until it falls down. First goes into the small side room and pulls you closer to you before you pull you in the main room to you and drop it down. The box likes to hook with the environment, if it does not work right away, just trying to position something different.

The code 2202 you get from a data point on the ground floor of the ruin. Source: PC Games then jumps down to the box and pushes them so that you can place the energy cell on it. Then move the box with the energy cell to the other side of the room. Now you can cancel the energy cell and attach it to your intended place. The box has not yet been exhausted, you now push it to the climb marks to get over it to the door. Last but not least, you only have to enter the code for the door. This is 2204 and is normally visible only via the data point on the ground floor.

restless wilderness

Not far from pure sound you will find these reliktruine. Source: PC Games When you approach the building from the southwest, you will fall directly to a leader in the eye that you can shoot down with your bow. Climbing the first floor, she stands in front of a locked door. As usual in reliktruins, it needs both a key module and a specific code to open it. To get to the key module, you go to the opposite end of the building.

Uses the switch to change the alignment of the rails. Source: PC Games Just outside you can find a Lore that you can push to the building on rails. But this does not really take you much, which is why you enable the switch, which surrounds the rails of the Lore and you can push it along a different path that ends at another point next to the ruin. Here you can use the Lore to climb over them on the building. Now you just have to run over the rope and collect the key module on the other ruin piece. If you have used the key module at the door, only the code is missing.

The code 1923 refers to the construction year of the building. Source: PC Games There are two data points that indicate the code, one directly in front of the locked door, the other one floor lower, but directly below. From the data points, it can be seen that the code for the door is the year in which the building was built and that this year is located outside the building. If you jump directly behind the data point outside, you can recognize the numbers 1623. However, the six is ​​significantly lower and does not seem to be so well preserved, which lies that it was originally a nine who has not really held anymore. The number combination necessary for the door is therefore 1923.

Behind the door, a rope slide awaits you, which brings you to a new part of the ruin. Here is a wall fir diameter, which you destroy to expose an opening outside. This hole now rails released into the building, through which the Lore used at the beginning can be pushed into the building. So goes back to the open, the Lore pushes to its starting point, presses the switch that brings the rails to your original setting and then pushes the Lore into the building. About the Lore you can now reach the higher climbing markers and get to the ornament.

Horizon Forbidden West - All Relic Ruins Guide (Walkthrough & Locations)

Drying

This ruin is located within the mountain. Source: PC Games The ruin lies within a mountain and is entered by a side opening. Take care of the tendrils of the metal flower on the left as a firstly. This releases a box that can push out to get over it to increase. Above is a valve, with which you can open the large gate temporarily temporarily. Going under the gate and turn to the top right, where you discover three beams that you can pull down. Uses the climbing markers at the gate and the beams to get to the platform and so to a key module.

With the Lore you can keep the gate open without problems. Source: PC Games jumps down again and goes to the back of the room where you can bring a wall with your gripping hook to collapse. This reveals a lore that can show her. Moves so far that you can climb over them to the door. The door is just opposite the place where you just found the key module. Behind the door you open a ventilation shaft, follow this and take care of the firecy in the following room. This releases a way into the first room. Here you opens the gate again and then pushes the Lore below, so it can no longer completely close. Now you can go to the key module over the Lore and the climbing marks that you have already used earlier earlier. Here you will find again a wall that can tear her. Go through the hole and jumps down from here to the ornament.

The Stillsande

The Still sand ruin is located in the middle of the desert. Source: PC Games Fortunately, the crate fits perfectly into the drain. Source: PC Games climbs into the inside of the ruin and down to free a wall of firecrymers there. Now pushes the box that you find in the main room, in the just crashed adjoining room to reach the elevated point. There you interact with the valve to open it and let water flow. But this is not really a lot, because the water drains directly again in the same room. Uses the box to block the outflow and thereby increase the water level.

Since the main room is now flooded, you can reach higher places and reach a key module like the associated door. Behind the door hides another box that pushes her into the water in the main room. Returns into the adjoining room where the first box is located and pulls it out of the drain to reduce the water level.

Slides the box here to the end of the room. Source: PC Games Since you can not move the box in the water, you have to put themselves on the small lead and use the gripping hook. Since the water has expired in the main room, you can move the second box arbitrarily. Slides it so that it is directly under the climbing marks that lead to the ornament. This is oblique from the position of the adjoining room. Now you just have to raise the water level and then comes over the placed box up to the ornament.

Night of the lights

Go to these reliktruine through the elevator shaft in the underground of the desert. Source: PC Games One of the reliktruine is the only one not easy to find in the open world, but part of the side quest "Night of the Lights". Here stemmur asks in Las Vegas to return to the dune cavity, and get a mysterious thing from a ruin there. The mysterious something is one of the ornaments, which you can also deliver at stemmur after completing this quest.

So climbs down through the elevator shaft into the cave and then follows in the underground area of ​​the quest mark until you are at the ruin. After entering the ruin, the ornament is quite fast, but the code is missing to open the door that blocks the path. Go to the first floor and you will find directly a data point, which shows the last three digits 135 of the code. So it is still missing the first half. Climb through the fence, at the point where the data point is located. Here you will be confronted with a small box puzzle before you come to the hatch, which leads to the next area.

Hold a look for two stacked crates and position you on the right of the grid in which they are stored on the small increase to pull the top of the two crates with your gripping hook. Now you can easily pull out the lower box. Now position you left of the grid where the box is still putting and pulling it back to your original position with your gripping hook, which leads you to fall down and can easily be pulled out. Slides the first box to the ramp at the other end of the room and the second box over the ramp up and then places it on each other. If you now push the boxes to the fence that locks you the way to the hatch, you can climb about them about them.

Combines the two code fragments to open the door. Source: PC Games Within the passage, however, blocks a box this time, which is why you should pull away this before climbing. Through an opening in the fence you can achieve the box perfectly with your gripping hook. So finally climbs inside, the hatch opens and goes through them into the ventilation shaft. After crossing, you land on the ruin and can tear a wall here with your gripping hook. Behind the torn wall, its end then finds the second data point that discloses the first three digits 739 of the code. Returns to the door and you can open it with the complete code 739135. Then you can give the ornament, and all the other collected so far, with stemmur.

Wilderness trail

This ruin is right north. Source: PC Games approaches the ruin from the southwest to directly have a wall in front of you, which one can tear with the gripping hook. After you did that, you go right and then jumps over the torn wall on the left side to get out directly at the locked door of these reliktruine. So this time you have to first find a key module.

Go over the ramp, which is opposite the door, slightly up and then jumps into the building. In the room you have two walls that you can rupture. One with the help of the gripping hook, the other by destroying the firecomer. When you go through the hole, which you have just created with the firecry, a box is on a small pedestal. This box pulls you down with your gripping hook and then pushes it along the way you have just opened by the destruction of the walls. Slides it until the end of the gang directly under the climbing mark to get over it on the building. Here is a bit of Loot and another box on you.

Positions the one box so that you can easily push the other on it. Source: PC Games pushes the second box out of the roof so that it falls into the courtyard of the building and then places it so that you can push the other box on it. Then move both boxes to each other in the room in which was at the beginning of the firing mica to be able to climb upwards over both and reach the climb marks there. Here you will then find the key module with which you go back to door. Behind the door, however, only another snappable wall is waiting for you. Now push the two boxes to the just torn hole, which is slightly higher, which is why you can move away from the upper box from there from the bottom. This box pushes up through the keyboard and the ramp to reach from her from the climbing markings there. Climb the building up and there the ornament is waiting for you.

The long coast

This ruin is located near the sea. Source: PC Games starts these reliktruine best from the west, and immediately looks out for a lift. The elevator requires an energy cell that you find if you go up slightly to the stairs.

From above you can see quite well, where the box is located. Source: PC Games climbs out on the outside of the tower and then look for a box to which you slide over. Destroys the firing mica on the wall at the box and then pushes them through the resulting hole and over the lead to be able to transport them into the lift. Now drive up with the elevator and pushes out the box. Let the elevator shut down and then pushes the box into the slot to drop it to the elevator. If you promote the elevator back up, you can reach the box on the elevator the very highly located climb marks.

While this is not the real way, but with a sweeping turn in the air you can see the search of the second box. Source: PC Games The problem is only how best to get on the elevator while it is on the upper floor. We have done that in our attempt by climbing on the tower and flown a very nice curve by using the slider to land on the elevator. But the game is intended but it is more likely that she brings another box to the elevator and gets up over it. For the second box, you go more in the northeastern area of ​​the ruin. Search for climbing markers and uses them to get into a room with firecommerators. The firecy removes you directly. This releases a switch that you can achieve with your gripping hook. The switch appears outside the room for a short time a greener point where you can pull up with the gripping hook.

So pull up and jump from there to the platform on which the box is located. Let the box fall down and pushes it on there to drop it deeper. Now you have to pull them from there only out of the water and push the rest of the elevator. If you leave the elevator now upwards, you come across the box on the elevator and can then climb down there as already mentioned above the other box to get to the ornament.

Island of towers

Even in the west on land, there is a reliktruine. Source: PC Games climbs out the outside of the building outside until you get the opportunity to get into a destroyed window. There you can expect a lift directly, but only one energy cell requires you before you can use it. So go along this floor along the way until you come to a room in which you can open and enter a ventilation shaft. It comes past a room with an empty energy cell and a room with a charging station for energy cells. However, these do not bring you anything as the energy cell remains briefly charged and the way from the charging station to the elevator is too far.

So go through the ventilation shaft and you come in a room in which a charging station is also located. Destroy the wall with the firecy and make you a way free. Now you can get the empty energy cell and have not only a room with charging station, but also left by the freeprest with the firecry. So use the left charging station and you have enough time from there to get the energy cell to the elevator. You can now use the elevator to go down with him in the building.

There you have a wall with firecrymers, which opens you a way outside, so that you can get easier back to the building. In the ruin, however, it continues to pull the box with the gripping hook out of the water and on the right side to push into the water in the direction of the metal flower. If you now make yourself the metal flower, you can position the box with the gripping hook so that you can stand on it and shoot a ladder through the fence. If you come from the metal flower, the head of the right of you is. If you do not feel like pushing the box so much, you can alternatively jump over the fence on the opposite side and shoot from there on the ladder. Whether this is so thought, let it go, we can solve it at least in this way.

The combination of information from different data points results in this code. Source: PC Games No matter which path you have received the ladder, next you should take care of the metal flower. If the tendrils have disappeared, they bend straight to the left immediately and floats to the ladder. Climbs over them up to the beam and jump from there to the back, where a key module is waiting for you. If you just want to complete the ruin quickly, you can jump back into the water, right past the ladder and then keep them left to get to the final door. Here you need the key module and code 2109109.

You can learn this code through two data points that are still found in the ruin. For the first code you go back to box and pull it out of the water to push them into the elevator. Drive up with the elevator and pushes the box through the corridor to place you under various climbing markers. Here you climbs up and jumps over into the adjoining building. Go down in the rubble and finds the first of the two data points there. This gives you a part of the final code with the numbers 109. The number combination 109 can then be used directly to open the door there.

From here you can achieve the crate perfectly with the gripping hook. Source: PC Games You come out in a large open area that extends over many floors. Slides on the opposite side and climbs straight up there, so that you are back at the same height. Now slides back to the other side, but does not end up in the middle, but on the single pile on the left side. Turn around and pull down the box with the gripper hook, which you can see before you. Then jump down to the box into the water and pull it out of the water at the point with the small ramp. Besides you, you will then find a data point that tells you that you have to combine the codes from the other two data points. But of course you have to find the second data point first.

Therefore pushes the box further into the room and opens the ventilation shaft on the ceiling, in which you can climb directly over the box. In the room after the ventilation shaft, you will finally find the second data point that reveals you that you start with the numeral two and then simply pushes the numbers counterclockwise. So you get to the combination 2109, with which you can also open the door directly.

Back In the main room, you go down to the door, where you also need the key module and enter the code 2109109 combined from the two data points. This opens the way and you can collect the ornament. It should be noted that this building complex is very large and many different ways has to get to the destination. In this case, this is only one and probably not the only right solution.

From Benjamin Lachmann author

& Maik Koch editor 10.03.2022 at 14:05

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